Download Autodesk 3ds Max A Comprehensive Guide by Sham Tickoo
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Apple Books Preview. Publisher Description. More Books by Prof Sham Tickoo. Introduction to Java Programming, 2nd Edition. Installation Documentation Set You can access all of the documentation associated with installing, deploying, and licensing Autodesk 3ds Max using the links in the bottom left corner of the installer: Installation Help System Requirements Readme.
The installer detects whether or not you have an internet connection. With a connection you will see the latest documentation online. Refer to the following table for direct links to these documents: Document: Location: 3ds Max Installation Supplement www. Autodesk 3ds Max is developed by Autodesk Inc.
This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max have made the Autodesk 3ds Max is developed by Autodesk Inc. Additionally, the intuitive user interface and workflow tools of 3ds Max have made the job of design visualization specialists easier.
Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max and then gradually progresses to cover the advanced 3D models and animations.
In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.
Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. Following are the salient features of this book: Consists of 19 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that will be covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Chapter Modifiers. Chapter Lights and Cameras. Chapter Animation Basics. Chapter Systems, Hierarchy, and Kinematics. Project 1: Creating a Diner. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to.
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Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. Autodesk 3ds Max A Comprehensive Guide, 19th AutoDesk 3DS MAX – Get Free 3 Years License – Full Download, Install \u Activate3dsmax Tutorial – Beginners in 3ds Max See how 3ds Max has evolved since 3ds Max has provided you many updates over the years, and we. Comprehensive Guide, 11th EditionAutodesk 3ds Max FundamentalsBeginner’s Guide to SOLIDWORKS – Level IAutodesk Maya Basics GuideAutodesk Maya Basics GuideKelly L. Murdock’s Autodesk 3ds Max Complete Reference GuideBody LanguageFinite Element Simulations with ANSYS Workbench Kelly L. Murdock’s .
Autodesk 3ds Max A Comprehensive Guide by Prof Sham Tickoo – Ebook | Scribd
Your review Optional. Johnson Jody S. Rake Christine Juarez Jack Manning. You can also hide the grid in the viewport. To do so, press the G key; the grid will disappear from the viewport. To make the grid visible, press G again. At the top left corner of each viewport, there are three viewport labels: General viewport label, Point of view POV viewport label, and Shading viewport label, refer to Figure When you click on any of the viewport labels, the corresponding flyout will be displayed, as shown in Figure The options in these shortcut menus are used to modify various aspects of the active viewport.
You can configure the active viewport by using the options in the General viewport label menu. Choose the Configure Viewports option from this menu; the Viewport Configuration dialog box will be displayed. Various options in this dialog box can be used to configure the viewports.
You already know that four equally sized viewports are displayed on the screen. However, you can change the viewport configuration based on your requirement. To change the basic configuration of the viewports, choose the Layout tab of the Viewport Configuration dialog box, refer to Figure In the Layout tab, you can specify the division method of the viewports. There are 14 types of configurations displayed at the top in the tab. Select the required configuration and then choose the OK button; the viewports will be displayed according to the configuration that you have selected in the Viewport Configuration dialog box.
Figure The Layout tab of the Viewport Configuration dialog box. Note The viewport configuration specifies how the viewports will be arranged on the screen. You can change the default viewport to any other viewport type available such as Bottom, Right, and so on, by using the options in the POV viewport label menu. To do so, click on the POV viewport label; a flyout will be displayed. Choose the viewport that you want to display.
You can also use the Shading viewport label menu for defining the type of shading displayed in the viewport. However, some other shading types are available in the cascading menu of the Stylized option, refer to Figure These shading types are Graphite , Color Pencil , Ink , and so on.
You can choose any one of the options to change the shading. Figure Different shading types in the cascading menu of the Stylized option. There are various tools available at the bottom right corner of the Autodesk 3ds Max screen, as shown in Figure These tools are known as viewport navigation controls and they are used to control the display and navigation of the viewport.
The tools displayed in the viewport navigation controls depend on the viewport selected. For example, if the Camera viewport is selected, its corresponding tools will be displayed in the viewport navigation control. These tools are discussed in detail in the later chapters. The Viewport Layout tab bar enables you to store multiple viewport setups in a single scene. You can switch between different viewport setups with a click. To display the viewport layout tab bar, right-click in the blank area on the Main Toolbar ; a shortcut menu will be displayed with the names of all toolbars, refer to Figure Next, choose the Viewport Layout Tabs option; the Viewport Layout tab bar will be displayed on the screen.
By default, there is a single tab at the bottom of the bar that represents the startup layout. To add more layout tabs to the bar, click on the arrow button on the bar; the Standard Viewport Layouts flyout will be displayed. Next, choose the required option from the flyout; the chosen layout tab will be added to the bar. To remove a tab from the bar, right-click on the tab; a shortcut menu will be displayed.
Next, choose Delete Tab from the shortcut menu. The tools in the animation playback controls are displayed on the left side of the viewport navigation controls, refer to Figure These tools are used to control the animation in the active viewport. Also, you can set the total number of frames, animation length, and other settings of the animation using these tools. The tools in the animation keying controls are displayed on the left side of the animation playback controls, refer to Figure These tools are used to enter or exit different animation modes.
The track bar lies between the time slider and the status bar, refer to Figure It displays a timeline along with the frame numbers. The time slider displays the current frame and the total number of frames in the current time segment, refer to Figure You can view the animation at each frame by dragging the time slider. The time segment is the total range of frames that you can access using the time slider.
By default, it ranges from 0 to You can set the range using the Time Configuration dialog box, about which you will learn in the later chapters. There are various tools in the status bar that provide information about the scene and the active command, as shown in Figure The prompt line, which is located at the bottom of the screen, displays information about the active command or tool. On top of the status bar, a text box known as the status line is available.
This status line displays the number of currently selected objects current selection set. The Selection Lock Toggle tool on the right side of the status bar is used to lock the selection set.
The Grid setting display area is placed on the right of the Coordinate display area. It displays the size of the grid. The time tag area located below the grid setting display area is used to assign the text labels at any point of time in your animation. Click on the time tag area; a flyout with the Add Tag and Edit Tag options will be displayed.
Use these options to add or edit the text labels at any point of time in your animation. The Adaptive Degradation button placed on the right of the prompt line is used to improve the viewport performance in a complex scene by decreasing the visual fidelity of some of the objects temporarily. This results in smoother viewport motions and object transformations in such scenes.
It also improves viewport quality incrementally, depending on the availability of processing time. To activate this feature, right-click on the Adaptive Degradation button; the Viewport Configuration dialog box will be displayed, as shown in Figure The Display Performance tab is chosen by default in this dialog box.
Now, change the settings in the Display Performance tab based on your requirement and choose the OK button. The Max Creation Graph is a new feature added to 3ds Max It uses node based Max Creation Graph Editor. Using this editor, you can create customized tools which are used to create various geometrical shapes, create modifiers, specify render settings, create utilities, and so on.
All these panels in the Max Creation Graph-Untitled window can be resized, undocked, and closed. Click on the arrow at the left of the category name to expand it.
The Main Graph Window panel is used to connect various nodes and operators. This network is then evaluated using the commands in the menu bar to create customized tools. The Message Log panel displays messages for the network created in the Main Graph Window panel once it is evaluated.
On creating the network of nodes and operators, you need to evaluate it and save it at the default location with desired name to use it as a customized tool in 3ds Max interface.
Snaps restrict the movement of the cursor to a specific part of an object or grid. In this dialog box, you can select different parts of the objects or grid where the cursor will snap to.
You can turn the snap command on and off by pressing the S key or by choosing the Snaps Toggle tool. If you choose and hold the Snaps Toggle tool, a flyout will be displayed. This flyout contains the 2D Snap , 2.
The Snaps Toggle tool is used to snap the objects on the grid. On invoking the Snap Toggle tool, a flyout will be displayed, as shown in Figure This flyout has three tools which are discussed next.
The Z-axis is not taken into consideration. PCX If you choose the 2. On moving the gizmo or snap handle, this axis center will act as the start snap point. This feature also helps in increasing the accuracy of snaps. The increment value is specified in the Angle spinner of the Grid and Snap Settings dialog box. By default, the value in the Angle spinner is set to 5. The increment value can be specified in the Percent spinner of the Grid and Snap Settings dialog box.
By default, the value set in the Percent spinner is set to By default, the increment or decrement value is set to 1. To set the increment value, right-click on the Spinner Snap Toggle tool; the Preference Settings dialog box will be displayed. In this dialog box, choose the General tab, if it is not already chosen. Now, in the Spinners area, set a value in the Snap spinner, refer to Figure Figure The Spinners area in the Preference Settings dialog box.
Now, when you use any spinner in 3ds Max, the value will increase or decrease according to the value that you have specified in the Preference Settings dialog box. The units setup in 3ds Max is used to specify the units that help in measuring the geometry in a scene.
You can change the settings for units by using the Customize pull-down menu. By default, the Generic Units radio button is selected in the Display Unit Scale area in this dialog box. You can select any other radio button as per the requirement from the Display Unit Scale area of this dialog box and then choose the OK button; the limits in all the spinners in 3ds Max will be modified accordingly. Choose the Home Grid tab in this dialog box, as shown in Figure In the Grid Dimensions area, set the value in the Grid Spacing spinner to specify the size of the smallest square of the grid.
The value in the spinners will be measured in the units that you specify in the Units Setup dialog box. Set the value in the Major Lines every Nth Grid Line spinner to specify the number of squares between the major lines in the grid. Set the value in the Perspective View Grid Extent spinner to specify the size of the home grid in the Perspective viewport. Note that the default grid displayed in the viewports on starting 3ds Max is known as the home grid.
In the Dynamic Update area, the Active Viewport radio button is selected by default. It is used to update the active viewport according to the new values of the Grid and Snap Settings dialog box. Select the All Viewports radio button to update all viewports simultaneously according to the new values that you set in the spinners of the Grid and Snap Settings dialog box.
PCX The Undo tool is used to revert the last actions performed while creating or modifying a model in Autodesk 3ds Max. You need to choose the Undo Scene Operation tool repeatedly till all the previously performed actions are reversed. To reverse a number of actions at a time, click on the arrow of the Undo Scene Operation tool in the Quick Access Toolbar ; a list of actions will be displayed, refer to Figure Move the cursor over the number of actions that you want to reverse; the actions will be selected and then click.
By default, you can reverse your actions up to 20 times. By default, the General tab is chosen in this dialog box. In the Scene Undo area, set the new value in the Levels spinner, as shown in Figure You need to choose the Redo Scene Operation tool repeatedly till you want to reverse the actions performed earlier. To reverse a number of actions at a time, click on the arrow of the Redo Scene Operation tool in the Quick Access Toolbar ; a list of last actions will be displayed.
Move the cursor over the number of actions that you want to reverse; the actions will be selected. Next, click on the list; the selected action will be displayed. Sometimes you may want to perform experiments on a scene. In such as a case you need to hold the scene. The Hold tool is used to hold a scene and to save the work done in a temporary file with the name maxhold. Choose the Yes button; the scene with the previous command will be displayed. In this way, you can go back to a series of commands using the Hold tool.
PCX Note When you use the Fetch tool in a scene, the history of the actions performed so far will be deleted. As a result, you cannot undo or redo the actions performed before invoking this tool. In 3ds Max, you can use the hot keys to choose some of the commonly used tools and commands. These keys are known as the hot keys.
You can work faster and more efficiently using the hot keys. The major hot keys and their functions are listed next.
The hot keys that can be used to invoke the tools available in the Main Toolbar are given next:. The hot keys that can be used to invoke the tools available in the viewport navigation controls are given next:. The hot keys that can be used to invoke the tools available in the animation playback controls are given next:. In 3ds Max, you can create your own keyboard shortcuts. In this dialog box, the Keyboard tab is chosen by default. Next, select a command from the Group and Category drop-down lists; a list of corresponding actions will be displayed just below the Category drop-down list.
Now, select one of the actions from the list and then enter the key that you want to assign to the selected action in the Hotkey text box. Next, choose the Assign button; the key is assigned to the selected action. September 10, Print length. See all details. Next page. Don’t have a Kindle? Virtual lessons for curious minds. Amazon Explore Browse now. About the author Follow authors to get new release updates, plus improved recommendations.
Sham Tickoo Purdue Univ. Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Read more Read less. Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
Book Description Paperback. Condition: NEW. Clean and crisp and new!. Seller Inventory Condition: New. Language: English. Brand new Book. Autodesk 3ds Max is developed by Autodesk Inc. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork.
Additionally, the intuitive user interface and workflow tools of 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers.
Autodesk 3ds Max for Beginners: A Comprehensive Guide by Tickoo S. – PDF Drive
Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators. Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers.